My personal stance is that in-game tokens still have value regardless of it being cashable, black market potential to real currency, or plain entertainment value, and I would like to see all that to be considered ‘gambling’ where there is a predominant way to gain that on a largely random basis.
As what to do about it? I would like to see the Classification Board overhauled to no longer regulate media content (except for RC in exceptional circumstances - ie: CP/snuff films) but rather to provide consumer advice. RC should be loosened.
Classification should still be mandatory but producers should be able to self-classify for a small fee (and free for titles which gross under $10,000)
Gambling should be part of the consumer advice, at different impact levels eg: simulated casino games, purchasable virtual items (cosmetic/gameplay), gambling for real currency.
Prominent warning screens in-game are needed and on digital store page to reflect that advice
Enforcement of high impact gambling should be done on the actual gambling regulations side but also needs to be enforceable
I.e. if an offshore gambling company was specifically marketing to Australian children or not making any effort whatsoever to stop children (not even an ingame warning), and there is judicial oversight, is that justification for a website block? (I feel dirty for suggesting website blocking but perhaps it makes sense in this case)